The campaign will take place on the club nights:
Week 1: 2nd September 2026
Week 2: 16th September 2026
Week 3: 30th September 2026
Start with 800 credits in week 1. There is no pre or post game admin. The event is played 'resurrection' style so there are no lasting injuries, experience or income. Cawdor gangs get 820 credits to start but must spend 20 credits on a bonepicker
Gain an extra 200 credits for each of week 2 and week 3 and a set of upgrades.
Declare whether you're going to fight for the side of Law or Anarchy
Team, individual and weekly spot prizes will be awarded
Before week 2, add 200 credits of gangers and equipment and up to 6 points of upgrades.
Orlock gangs take 220 credits of gangers and Corpse Grinder cults take 7 points of upgrades
Upgrades are spent on any ganger as follows
1pt: Chosen Primary skill, Random Secondary Skill (rolled pre game every game), +1 to Wil, Cl, Ld or Int
2pt: Chosen Secondary Skill, +1 to M, WS, BS, S, T or I
3pt: Random skill from any set (rolled pre game every game) +1 to W or A
A second improvement on a ganger costs double
A gang may only once spend 2 pts on a tactic but this must be rolled at the beginning of a game every game.
Do the same before week 3. Gangs must always follow the 'gang selection' rules (i.e. they must have a leader and at least as many 'gangers' as other types.
Victories: Law Abiding 4 v 4 Misrule
Points: Law Abiding 43 v 34 Misrule
Slight amends for specific gangs.:
Corpse grinder cult will get 7 points to spend after weeks 2 and 3 rather than 6
Orlock will get 220 credits to upgrade after weeks 2 and 3 rather than 200
Cawdor have 820 to spend initially but 20 must be spent on a bonepicker